We’ve done a lot of work to try to understand their experiences, their gaming history, their Gamer Level, and their scores on the leaderboards

There are billions of people who play video games, including a huge number of hardcore gamers. We know that some of those people are unique in their experiences, personalities, and behaviours. We have a lot of research and data to collect from the gaming community. However, it’s also a very hierarchical one. We understand that there are millions of gamers, so we also understand the relative performance of games across the board. We’re going to do some of that in the next year. This will be some big things. The first step is to get to the core of what makes people play games, so we’ll start with the top players on the leaderboards. Then we’ll do the process of why people play games and how often they play games. Then we’ll go down the ladder, and we’ll see how long it takes them to reach the top of the leaderboard. Every gamer has their own profile. They have their gaming history and their Gamer Level. We’ve done a lot of work to try to understand their experiences, their gaming history, their Gamer Level, and their scores on the leaderboards. We’ve done the analysis to understand how their profile matches up against other gamers. How long have they been playing? How many games have they played? How many games have they played? We’ve created the leaderboards on the site and shown where their scores are. We’ve also done some work on the individual leaderboards to understand how people play. The data is always going to be used to understand who’s playing the game. If you’re playing a game and you’ve been given a Gamertag, we’ll know what you’re playing, what you’re playing on the leaderboards, and we’re going to be able to see that in the global leaderboards. We’ve got all that available on our partners at GamesRadar. Gamertags are just one of the many different identifiers that will be stripped away. So instead of just being a Gamertag, we’re going to use it for identification. You’re going to see a Gamertag on the site, but we’ll know who’s playing. We’ve got the relationships that can help us identify you. We’ll see who’s playing who. We’ll know who’s winning who’s playing who. With the partnerships at GamesRadar, we’re able to connect you with people who are on the team and have the game that you’re playing. That’s part of why I think gamers are excited to be able to experience that. Is there any risk to you as a publisher? No, you’re never going to be able to see your Gamertags on the site and that’s really important to us. What we’re able to do, from the team’s social media presence on Facebook, is allow you to connect gamers and get a news feed that’s going to give you this connection that you’ve been missing. So for example, the partners on Facebook are the best news feeds on the internet. If you’re just a follower, or you’re doing something we want to see happen, you’re just going to get that news feed. That’s so much more powerful for the publishers, and we’re going to be able to make a more personalized experience. We’re going to do that through tools that let you interact with your social network. We’ve got tools that allow you to pin posts to your Facebook account. What kind of social network tools are going to be available? I’m just going to talk about that in a minute. The social platform tools that we’re building are not going to necessarily be a way to connect with gamers. In fact, they’re not going to be able to connect you with people that are on your friends list or whatever. You’ll be able to pin posts to your Facebook account. We’ve put a lot of work into making social networking tools that are going to be the best in the world. We’ve gone to great lengths to make sure that when you’re playing, we’re not going to see your profile on the news feed. So what else can we do to you to make this experience better? We’ve built a lot of tools, and I think that is the most powerful thing we’ve ever built.