Worst jobs in the games industry Being the whiney-ass jerks we are, we love to complain about our jobs. “Xpublisher is being a dick! Every game I play sucks! I hate doing a job that thousands of people would kill baby seals to do! I hate doing a job where thousands of people would die if they caught us doing a job we didn’t want to do!” In our defense, it isn’t easy sorting this hurricane of press releases, PR bullshit, speculation, trailers, screens, and boob jokes into something intelligible and interesting.Nevertheless, we are far from the most crapped on people in this industry. Apologies if we offend anyone who does these jobs – remember, we’re not hating. 7. Game Tester Sounds brilliant, doesn’t it? Get paid to play games all day – oh, and it’s totally a stepping stone into the games industry as a whole. At least, that’s what they tellyou -our quality assurance experience as a game tester was far less positive. In reality, they’re far from wrong. In fact, they’re far from right. Doing job is hard work. If you aren’t prepared to put in the hours, the work can be mentally taxing. At least, that’s what they tellyou – not ours. In reality, it’s far more stressful than it is worth. Here are some tips to stop you from feeling the pressure: 1. Set a realistic job first. Make your own job feel great by setting a realistic job. If you’re unhappy about the work youre putting in, it can be very hard to keep it. So, start with a job that gives you a sense of what you’re going to get – make it a job that you enjoy. 2. You’ll be tested on your skills and will be graded on a medal system. It’s a testing system, not a fun way to pass your education. 3. You’ll be graded on a standardized score. But you’ll also be required to attend a seminar on game development. If you can’t pass, there’s no point. 4. You’ll be graded on a range of different skills. You’ll need to pass each skill on a scale of 1-10 to get the best grade possible. Fail and you’ll lose a star and lose a grade, which will be deducted from your overall score. 5. You’ll have to attend a seminar on game development. You’ll need to complete a certain number of tasks to be certified (number of job positions, specific tasks, deadlines etc etc) and you’ll need to pass a certain number of lectures on game development to get a diploma. 6. After the tutorial, you’ll be graded on your progress. Fail and you’ll not be certified, and you’ll lose a degree. 7. You’ll have to attend a seminar on game development. It will cost money to attend, and you’ll need to pass a certain number of lectures on game development to get a degree. Fail and you’ll not be certified, and you’ll need to complete a certain number of tasks to be certified, and you’ll need to pass a certain number of lectures on game development to get a degree. 8. Once you’ve started, you’ll need to do a lot of developing your game. You can start small – you can even start with a small game, but you’ll need to go on to a bigger game. 9. You’ll need to research what your audience wants.